The light domain was a set of spells that were granted by deities whose portfolio included the aspect of light.
Light domain cleric 5e.
Light cleric 5e very similar to the sun the light cleric is considered by many to be an incredibly useful element to any day.
At 1st level you choose a domain shaped by your choice of deity and the gifts they grant you.
The light cleric domain brings heat in the form of battlefield control and damage.
The complete cleric 5e guide the ultimate devotee of a god the cleric is called to do more than lead temple service.
Your domain is directly related to the deity that you choose to worship and an aspect of life or civilization that your deity has influence over.
Like all good adventurers a cleric needs a backstory.
Tempest domain gods whose portfolios include the tempest domain including talos umberlee kord zeboim the devourer zeus and thor govern storms sea and sky.
Through the power of magic drawn from the divine power of their deity clerics can heal their allies and destroy their enemies.
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Not only do they get the supportive powerhouse of the cleric s spell list and class abilities.
Keeping with the theme of light and heat the light cleric specialises in fire damage spells to complement their divine arsenal.
Light domain gods of light including helm lathander pholtus branchala the silver flame belenus apollo and re horakhty promote the ideals of rebirth and renewal truth vigilance and beauty often using the symbol of the sun.
Faerie fire is a great way to handle invisible creatures but it s also helpful support option for allies that rely on attacks because it s an easy source of advantage against multiple targets burning hands is a great low level aoe damage spell but resist the.
One of the defining characteristics of a cleric in the fifth edition of dungeons and dragons are their domain.
You can use a holy symbol as a spellcasting focus for your cleric spells.
A fantastic set of offensive spells which close the gap between clerics and wizards.
They also get to throw fireballs like they re a wizard.